Submachine Guns

Archetype Weapon Elemental? Optimal
 Time-to-Kill (s)
Optimal
 Kill
Body Shot
 Time-to-Kill
Body Shots
 to Kill
RoF Impact Crit
 Damage
Body
 Damage
Range Stability Reload
 Speed
Handling Aim
 Assist
Recoil
 Direction
Mag
 Size
Sights/Barrels Magazine Perks Set Perk Exotic Perk
Precision Antiope-D N 0.90 10 crits 1.20 13 body 600 25 20 16 63 39 27 26 58 90 26        
Precision Adjudicator N 0.90 10 crits 1.20 13 body 600 25 20 16 60 46 24 29 54 93 27        
Adaptive Royal Dispensation II   1.00 8 crit 8 body 1.07 17 body 900 20 13 12 43 54 54 63 45 90 33        
Adaptive Foggy Notion Y 1.00 8 crit 8 body 1.07 17 body 900 20 13 12 47 50 49 56 48 91 34        
Adaptive Mob Justice Y 1.00 8 crit 8 body 1.07 17 body 900 20 13 12 42 48 52 60 45 90 34        
Adaptive Resonance-42 Y 1.00 8 crit 8 body 1.07 17 body 900 20 13 12 46 44 55 59 47 80 34        
Lightweight Stochastic Variable   0.93 12 crit 3 body 1.20 19 body 900 15 14 11 40 42 34 55 52 95 36        
Lightweight Escape Velocity   0.93 12 crit 3 body 1.20 19 body 900 15 14 11 32 39 32 73 45 80 37        
Lightweight Death Adder Y 0.93 12 crit 3 body 1.20 19 body 900 15 14 11 36 42 33 64 55 95 37        
Lightweight MIDA Mini-Tool Y 0.93 12 crit 3 body 1.20 19 body 900 15 14 11                      
Lightweight The Showrunner N 0.93 12 crit 3 body 1.20 19 body 900 15 14 11 35 42 34 64 59 91 36        
Lightweight Phosphorus MG4 Y 0.93 12 crit 3 body 1.20 19 body 900 15 14 11 37 45 38 63 54 90 35        
Lightweight Out of Options Y 0.93 12 crit 3 body 1.20 19 body 900 15 14 11 35 38 32 60 50 100 37        
Lightweight Red Mamba Y 0.93 12 crit 3 body 1.20 19 body 900 15 14 11 32 41 37 68 53 92 36        
Adaptive Riskrunner Y 1.00 8 crit 8 body 1.07 17 body 900 20 13 12 55 60 42 51 50 94 37        
Very good
Good
Ok
Average
Poor
Bad
Very bad