Episode 87: Forsaken Gambit Weapons Review

Everything you ever wanted to know about the Gambit Weapons from Destiny 2: Forsaken - it’s all right here, with additional discussion and commentary in Episode 87 of the podcast.

Massive Breakdown of the Forsaken Gambit Weapons (Including Stats, Times-to-Kill, and Recommended Perks)

If you're wondering where the numbers and full list of guns are, the Weapon Stats Spreadsheet has you covered.

If you want to look at things like Barrel stats, you can go to the BSMT Visual Tool.

Several things to note:

  • Classes are broken down into Impact Archetypes.

  • These are strictly my opinions, so I'm very aware that a lot of people will probably disagree with them.

  • The Bolded Perk/Perks in each slot mean that I recommend using them the most. If there are no bolded perks, it means that I feel any of the listed perks are fine to use in the slot.

  • This is not a comprehensive list of every perk available in the pools, just the ones I recommend. Some perks that are on the Curated Masterwork Version cannot be found on the randomly rolled version.

  • All Times-to-Kill are assuming Guardian has 192hp (6 Resiliency).

  • Pros and Cons are determined by comparing weapons within the same class, not by all weapons in general, and not by only the weapons within the archetype. If you would like a different or more specific comparison than what I have listed, feel free to ask and I can provide one in the comments.

Scout Rifle


Distant Relation - Energy (Solar)

Pros - High stability. Above average mag size.

Neutral - Average handling and aim assist.

Cons - Below average range and reload speed.

  • Time-to-Kill: 1.00s (3 crit 1 body), 1.67s (6 body)

  • Rate of Fire: 180

  • Impact: 62 (55 crit, 35 body)

  • Range: 41

  • Stability: 49

  • Reload Speed: 39

  • Handling: 40

  • Aim Assist: 61

  • Mag Size: 16

Random Perks:

  • Barrels - Extended Barrel/Hammer-Forged Rifling, Smallbore, Corkscrew Rifling, Chambered Compensator, Polygonal Rifling

  • Magazine - Accurized Rounds, Tactical Mag, Appended Mag, Flared Magwell, Steady Rounds

  • Trait 1 - Outlaw, Triple Tap, Full Auto Trigger System, Zen Momentm Auto-Loading Holster

  • Trait 2 - Explosive Payload, Moving Target, Ambitious Assassin, Opening Shot

Masterworked Perks:

  • Barrels - Chambered Compensator

  • Magazine - High-Caliber Rounds

  • Trait 1 - Auto-Loading Holster

  • Trait 2 - Opening Shot

Probably the one Gambit primary weapon I'm least excited about, I'm struggling to get on board with the Precision Scout Rifles in Forsaken. They have a slow TtK in PvP, and all scouts are struggling right now in PvE, so I just find it hard to recommend them over things like Bygones and Ace of Spades. That being said, stat-wise this weapon is fairly decent, with the only real drawbacks being subpar range and reload speed, but those are made up for by decent aim assist and stability, and a fairly sizable magazine. I'd probably start trying to pick perks that make up for the range, with Extended Barrel or Hammer Forged Rifling and Accurized Rounds, then go for the old standby of Outlaw and Explosive Payload. Triple Tap and Full Auto aren't bad for PvE, and Moving Target is decent for PvP, but I just don't think this is a gun worth grinding for when there are so many other options out there.

Pulse Rifle


Bygones - Kinetic

Pros - Above average range, reload speed, handling, recoil direction, and mag size.

Neutral - Average stability.

Cons - Below average aim assist.

  • Time-to-Kill: 0.93s (5 crit 2 body), 1.40s (10 body)

  • Rate of Fire: 390

  • Impact: 29 (31 crit, 20 body)

  • Range: 53

  • Stability: 60

  • Reload Speed: 51

  • Handling: 51

  • Aim Assist: 61

  • Recoil Direction: 69

  • Mag Size: 39

Random Perks:

  • Barrels - Smallbore, Chambered Compensator, Extended Barrel, Polygonal Rifling, Hammer-Forged Rifling, Corkscrew Rifling

  • Magazine - Ricochet Rounds, High-Caliber Rounds, Light Mag, Flared Magwell, Appended Mag, Armor-Piercing Rounds

  • Trait 1 - Kill Clip, Rampage, Rangefinder, Opening Shot, High-Impact Reserves

  • Trait 2 - Outlaw, Headseeker, Under Pressure, Slideshot, Full Auto Trigger System

Masterworked Perks:

  • Barrels - Extended Barrel

  • Magazine - High-Caliber Rounds

  • Trait 1 - Rampage

  • Trait 2 - Outlaw

I firmly believe that this is my new favorite primary in the game. Archetype and stat-wise it is flat out amazing, and the perk combinations on it are second to none. The only area it struggles in is slightly below average aim assist, and it could maybe have a bit more range and stability, but Bygones is a 10/10 weapon. It's baseline stats are so good that it really matters very little what barrel or mag perks you get, and I've just taken to trying to up range, stability, and recoil direction as much as I can. As such, Smallbore, Chambered Compensator, and Extended Mag are probably the best barrel options, and Ricochet Rounds, Hi-Cal Rounds, and Light Mag may be the best magazine options. If you end up with Smallbore instead of one of the recoil direction boosting perks, I've found a Counterbalance mod to be helpful. It's not 100% necessary, as the recoil direction is relatively decent at 69 to start, but I do think it helps make it even more controllable. As far as traits go here, Kill Clip and Outlaw is the best combination and there is really no competition. If you miss out on Outlaw, Headseeker is also very decent in that slot, but you'll want Light Mag or Flared Magwell to help you out with a faster reload speed. If you don't get Kill Clip, then Rampage is also really good, and coincidentally the Masterworked version comes with Outlaw and Rampage, as well as excellent barrel and mag options, so you'd be lucky to get that one. I know without a shadow of a doubt that Bygones with the KIll Clip and Outlaw roll is the one I'll be grinding for in Forsaken.

Auto Rifle


Hazard of the Cast - Kinetic

Pros - Above average range.

Neutral - Average recoil direction.

Cons - Below average stability, reload speed, and handling. Low aim assist and mag size.

  • Time-to-Kill: 0.93s (6 crit 2 body), 1.33s (11 body)

  • Rate of Fire: 450

  • Impact: 29 (26 crit, 18 body)

  • Range: 64

  • Stability: 41

  • Reload Speed: 43

  • Handling: 44

  • Aim Assist: 44

  • Recoil Direction: 69

  • Mag Size: 33

Random Perks:

  • Barrels - Chambered Compensator, Polygonal Rifling, Smallbore, Corkscrew Rifling, Extended Barrel, Hammer-Forged Rifling

  • Magazine - Ricochet Rounds, High-Caliber Rounds, Light Mag, Flared Magwell, Appended Mag, Armor Piercing Rounds

  • Trait 1 - Zen Moment, Triple Tap, Ambitious Assassin, Tap the Trigger,

  • Trait 2 - Kill Clip/Rampage, Outlaw, High-Impact Reserves

Masterworked Perks:

  • Barrels - Arrowhead Brake, Polygonal Rifling

  • Magazine - High-Caliber Rounds

  • Trait 1 - Ambitious Assassin

  • Trait 2 - Rampage

I'm pretty solidly on board with the idea of this weapon being a good, but not great option, partially because I think most ARs outside of SUROS Regime and some god-rolled Misfits and Age-Old Bonds are struggling a bit. That being said, I do believe Precision ARs on the whole are probably the most universally solid archetype of the bunch, and Hazard is a good example. Good range, passable stability and recoil direction, with the only real drawbacks being the low aim assist and stereotypical lowish mag size, and some good perks to boot that have a lot of synergy with each other. I'd probably try to start upping stability first and range second, but neither one of them are in dire need, and they really just help to make the gun feel a little better. For barrels, I'd shoot for Chambered Compensator, Polygonal Rifling, or Smallbore, and in the magazine perk slot probably Ricochet Rounds, Hi-Cal Rounds, or Light Mag. Appended Mag can help with the smallish magazine size, if you want to go that route. In the first trait slot nothing jumps out other than Zen Moment for PvP (simply because I really think ZM is a tier-1 perk on PvP ARs) and I suppose Triple Tap or Ambitious Assassin for PvE. In the last slot we of course have the always popular Kill Clip/Rampage options, and I think Rampage with Triple Tap or Ambitious Assassin is probably the better option for PvE, while Kill Clip with Zen Moment (and maybe even Flared Magwell) may be the best for PvP. The gun itself is relatively easy to use in PvP, only requiring 75% crits to get the optimal TtK, and with a pretty fast body shot TtK of 1.33s. I don't find them to be competitive with things like Ace of Spades, Go Figure, Bygones, etc, but they are decent enough in casual matches. I'd say this is an example of a fine weapon, and definitely among the best of the bunch for Precision ARs, but just a casualty of the meta not being hugely in favor of them right now.

Hand Cannon


Trust - Energy (Solar)

Pros - High recoil direction. Above average stability and aim assist.

Neutral - Average reload speed.

Cons - Below average range, handling, and mag size.

  • Time-to-Kill: 1.00s (2 crit 2 body crit), 1.67s (6 body)

  • Rate of Fire: 180

  • Impact: 78 (57 crit, 39 body)

  • Range: 37

  • Stability: 56

  • Reload Speed: 50

  • Handling: 35

  • Aim Assist: 78

  • Recoil Direction: 96

  • Mag Size: 9

Random Perks:

  • Barrels - Hammer-Forged Rifling, Extended Barrel, Smallbore, Corkscrew Rifling, Polygonal Rifling, Chambered Comepnsator

  • Magazine - Accurized Rounds, Steady Rounds, Tactical Mag, Appended Mag, Flared Magwell

  • Trait 1 - Outlaw/Dragonfly, Opening Shot

  • Trait 2 - Rampage/Rapid Hit/Zen Moment, Explosive Payload

Masterworked Perks:

  • Barrels - Smallbore

  • Magazine - Light Mag

  • Trait 1 - Genesis

  • Trait 2 - Explosive Payload

I have no problem being up front about this, but I love 180 RPM HCs in general, and Trust in particular. They are just phenomenal feeling weapons for me in PvP, and although the TtK on anything outside of Luna's or Not Forgotten leaves something to be desired, I just can't help but keep using them. They're very forgiving, with an absolutely easy 3 crits and 1 body needed for optimal TtK, and they feel sticky and accurate at ranges that are surprisingly deep. They also have pretty great recoil direction and stability by default. As such, I'd still definitely recommend range boosting perks in the barrel and magazine slots, like Hammer-Forged Rifling and Accurized Rounds, especially since there are a number of perks in the trait slots that offer ways to boost stability. Speaking of traits, this weapon is one of the very few HCs that I don't feel like needs Opening Shot, specifically because I always found myself being accurate without it. It's still great if you get it here, as it basically guarantees you'll hit the first shot, but I'd go with Outlaw as the best option, and I can't help being a sucker for Dragonfly, even if that's probably more for my own enjoyment than an actual top-tier perk. In the second slot, I think Rampage, Rapid Hit, and Zen Moment are all excellent options. My one problem with Rampage is that the mag size is a little low, and you may not get a chance to really take advantage of multiple stacks, but the extra damage is nice to have even at a single stack. Rapid Hit is a nice little combo of Zen Moment and Outlaw, and the fact that it can stack with Outlaw will make your reload speeds blazingly fast. Zen Moment will basically turn the weapon into a laser. Keep in mind, most of this recommendation is for PvP, where I feel the gun really shines (outside of hyper-competitive games where you can't count on the slow TtK to net you many victories against faster killing options), and that's because I'm actually not a huge fan of 180 HCs in PvE. I've tried to give them a shot, but I just feel like they never have quite the stopping power I'm looking for when critting adds or trying to take down yellow bars. And that's unfortunate, but the Masterwork version of this weapon is basically primed and ready to go in PvE, with Genesis and Explosive Payload on deck. If I ever happen to get that roll, I may give them a shot again, but for now I'm going to stick with my Duke and Better Devils for their higher stopping power.

Submachine Gun


Pillager - Kinetic

Pros - Above average recoil direction and handling. High aim assist.

Neutral - Average stability and mag size.

Cons - Low range. Below average reload speed.

  • Time-to-Kill: 0.73s (10 crit 2 body), 1.13s (18 body)

  • Rate of Fire: 900

  • Impact: 15 (17 crit, 11 body)

  • Range: 32

  • Stability: 42

  • Reload Speed: 30

  • Handling: 70

  • Aim Assist: 57

  • Recoil Direction: 97

  • Mag Size: 37


  • Barrels - Hammer-Forged Rifling/Smallbore/Polygonal Rifling, Extended Barrel, Chambered Compensator, Corkscrew Rifling, Fluted Barrel, Full Bore

  • Magazine - Ricochet Rounds/High-Caliber Rounds, Light Mag, Flared Magwell, Armor-Piercing Rounds,

  • Trait 1 - Zen Moment/Outlaw, Tap the Trigger, Slideways

  • Trait 2 - Kill Clip/Rampage, Moving Target, Under Pressure

Masterworked Perks:

  • Barrels - Polygonal Rifling, Full Bore

  • Magazine - High-Caliber Rounds

  • Trait 1 - Outlaw

  • Trait 2 - Kill Clip

I've said it before: on console I'm not generally a fan of the Lightweight SMGs, but Pillager has turned my dislike of them on its head. I happened to have one drop with Hammer-Forged Rifling, Ricochet Rounds, Zen Moment, and Kill Clip and it's a monster, both in PvE and PvP. Zen Moment and Ricochet Rounds help to counteract all the normal problems I have with SMG stability, while Hammer-Forged Rifling provides a substantial boost to range without incurring any penalties to other stats. Kill Clip is just an all around great perk in the last slot, but the best thing about this gun is how many great options there are, and how easy it is to get a great roll. Regardless of whether you want stability or range, you have great choices for barrel and mag perks, and the combo of Zen Moment or Outlaw and Kill Clip or Rampage is going to be fantastic no matter what. Even if you don't get any of those four perks, Tap the Trigger, Slideways, Moving Target, and Under Pressure are all very usable. Moral of the story is a highly recommend this gun (plus the reticle will be recognized by Destiny 1 vets as the same one from the Red Dot ORES, which has been sorely missed in D2).

Sniper Rifle


Dreaded Venture - Kinetic

Pros - High range.

Neutral - Average inventory. Low-Medium Zoom.

Cons - Below average stability, aim assist, and reload speed. Low handling and mag size.

  • Time-Between-Shots: 0.83s

  • Rate of Fire: 72

  • Impact: 90 (433 crit, 158 body)

  • Range: 74

  • Stability: 35

  • Reload Speed: 39

  • Handling: 31

  • Inventory: 39

  • Aim Assist: 49

  • Mag Size: 3

  • Zoom: 45

Random Perks:

  • Barrels - Fluted Barrel, Corkscrew Rifling, Arrowhead Brake, Hammer-Forged Rifling, Smallbore, Polygonal Rifling

  • Magazine - Appended Mag, Tactical Mag, Accurized Rounds, Flared Magwell, Alloy Mag, Steady Rounds

  • Trait 1 - Triple Tap, Rampage, Outlaw, Ambitious Assassin, Explosive Payload

  • Trait 2 - Rapid Hit, Firmly Planted, Auto-Loading Holster

Masterworked Perks:

  • Barrels - Hammer-Forged Rifling

  • Magazine - Accurized Rounds

  • Trait 1 - Explosive Payload

  • Trait 2 - Snapshot Sights

I'm honestly not a fan of this weapon at all. In my mind, it's just a poor-man's Bite of the Fox with much worse possible rolls. Even the Masterworked version leaves a lot to be desired, taking the curious route of maxing out the range on an already high range weapon. The perk options in both trait slots are poor, so much so that I literally don't even have a God-Roll to recommend, especially with them locking Snapshot Sights to the Masterwork version. I don't have much to say about this weapons past the fact that there just aren't enough good combinations here for me to want to use it over Bite of the Fox, or really any other sniper.



Parcel of Stardust - Kinetic

Pros - High mag size and handling. Above average reload speed.

Neutral - Average range, stability, and aim assist.

Cons - Below average inventory.

  • Time-Between-Shots: 0.67s

  • Rate of Fire: 90

  • Impact: 70 (19 per pellet)

  • Range: 51

  • Stability: 45

  • Reload Speed: 60

  • Handling: 71

  • Inventory: 26

  • Aim Assist: 52

  • Mag Size: 7

Random Perks:

  • Barrels - Full Choke, Rifled Barrel, Smallbore, Corkscrew Rifling

  • Magazine - Assault Mag/Accurized Rounds, Appended Mag, Tactical Mag

  • Trait 1 - Opening Shot, Full Auto Trigger System, Slideshot

  • Trait 2 - Rampage, Pulse Monitor, Moving Target, Auto-Loading Holster

Masterworked Perks:

  • Barrels - Full Choke

  • Magazine - Assault Mag

  • Trait 1 - Opening Shot

  • Trait 2 - Quickdraw

Although the Parcel of Stardust is in the oft-overlooked Lightweight shotgun archetype, this is actually a fantastic PvP and PvE shotgun. The range, aim assist, handling, and reload speed are all competitive and the high mag size is a huge plus for putting in work on bosses or high-value targets. The Masterworked version comes with the best barrel per available, in Full Choke, and one fo the two best Mag options, in Assault Mag, which increases RoF to match the Rapid-Fire archetype and also increases stability quite a bit. Opening Shot is, IMO, one of the best possible perks on a shotgun, as it maxes range for the given shot, and then Quickdraw is phenomenally helpful for the players who prefer not to run around with their shotgun in hand at all times. If I were to get one with random rolls, I'd keep every perk the same, but Quickdraw is not longer an option in the last trait slot. Fortunately, we get the possibility of the even better perk, Rampage. You can also swap out Assault Mag for Accurized Rounds in the mag slot, if you really want to pump up the range on the weapon. This weapon, with the right perks, has the ability to be a perfect Gambit shotgun for killing blockers, but it can also be very powerful with PvP with competitive range and faster RoF. Definitely recommend this gun if you get a good roll.

Rocket Launcher


Bad Omens - Heavy (Void)

Pros - High velocity and reload speed.

Neutral - Average RoF, inventory, and mag size.

Cons - Very low blast radius, stability, and handling.

  • Rate of Fire: 25

  • Blast Radius: 55

  • Velocity: 72

  • Stability: 27

  • Reload Speed: 61

  • Handling: 20

  • Inventory: 35

  • Mag Size: 1

Random Perks:

  • Launcher Tube - Volatile Launch, Linear Compensator, Confined Launch, Quick Launch, Smart Drift Control, Hard Launch

  • Magazine - Black Powder, High-Velocity Rounds, Alloy Casing

  • Trait 1 - Tracking Module/Auto-Loading Holster

  • Trait 2 - Cluster Bomb, Genesis, Kill Clip, Quickdraw

Masterworked Perks:

  • Launcher Tube - Volatile Launch

  • Magazine - Impact Casing

  • Trait 1 - Tracking Module

  • Trait 2 - Cluster Bomb

Stat and archetype-wise, unfortunately this launch is a bit lacking. The blast radius is minimal, and needs a lot of help from perks if you want to do any kind of AoE damage. The velocity is high, as is the RoF if you're in an auto-reloading rift or behind a rally barricade, but the handling is brutally bad and the inventory size is just average. So, that being said, I definitely do not recommend this weapon for Crucible. It does, however, have one activity where it absolutely shines, and that's in Gambit. Thanks to being a Void weapon, it's perfect for taking down the Envoys and then helping to DPS the Primeval, which I believe was the intent of the Masterwork roll, which comes with increased blast radius and direct hit damage, as well as the God-Roll of Tracking Module and Cluster Bomb. If you happen to get a randomly rolled Bad Omens, you can still get Tracking and Cluster, or for the more discerning player, Auto-Loading Holster and Cluster. If you don't get Cluster, Kill Clip and Genesis can actually help burn through the Envoys pretty quickly as well, but Kill Clip plays very strangely on launchers and Genesis only gives its bonuses while the shields are up. Quickdraw would help with the poor handling, but that's basically a wasted perk on a launcher. Unfortunately Impact Casing is no longer an option for the mag perk, so Black Powder will be the next best choice. Volatile Launch stays at the top of the tubes.



  1. Bygones (Adaptive Pulse Rifle, PvP/PvE) - Range/stability/recoil direction enhancing barrels and mags, Kill Clip and Outlaw, or the MW version

  2. Pillager (Lightweight SMG, PvP/PvE) - Range/stability enhancing barrels and mags, Zen Moment/Outlaw and Kill Clip/Rampage, or the MW version

  3. Trust (Precision Hand Cannon, PvP) - Hammer-Forged Rifling and Accurized Rounds, Outlaw/Dragonfly and Rampage/Rapid Hit/Zen Moment

  4. Parcel of Stardust (Lightweight Shotgun PvP/PvE) - Full Choke or Rifled Barrel, Assault Mag or Accurized Rounds, Opening Shot and Rampage, or the MW version

Pretty Good:

  1. Bad Omens (Aggressive Rocket, Gambit) - Volatile Launch, Black Powder, Tracking Module/Auto-Loading Holster and Cluster Bomb, or the MW version

  2. Hazard of the Cast (Precision Auto Rifle, PvP/PvE) - Range and stability increasing barrel and mags, Zen Moment for PvP or Triple Tap/Ambitious Assassin for PvE, and Kill Clip for PvP or Rampage for PvE


  1. Dreaded Venture (Aggressive Sniper)

  2. Distant Relation (Precision Scout Rifle)