Episode 44: Destiny 2 Reveal Discussion (Good, Bad, Ugly, and Q&A)
This week we discuss the gameplay reveal, answering your questions and talking about what Mercules did and didn’t see while he was there. We also address some lingering salt in the community-at-large and brace for a barrage of salt as a result. Finally, this week we announce the winner of a Union of Light Emblem – join us!
Destiny 2: The Good, The Bad, and The Ugly
Good: The things I liked.
- Destiny 2 looks amazing, and has all the same smoothness that we’ve come to expect from Bungie shooters.
- I very much enjoyed the new weapon slot formats. Having two primaries felt completely natural and not seeing special weapons in every engagement was a welcome change. Going back to Destiny 1 actually makes the current system feel slightly broken in comparison.
- 4v4 also improved the feel of the game to me. It could have been the game type, which discouraged passive play, but the engagement pace seemed faster than it does in current 3v3 game types, without the chaos of 6v6. This also may have had something to do with the map design, which I’d call excellent.
- The time to kill was increased, but it seems like the game was designed around this pace instead of it being shoehorned in like it was in D1. I didn’t feel weak as a player, which is a big deal to me.
Bad: The things I’d like to keep an eye on.
- I don’t like the decreased customization options, at all. Removing intellect, strength, and discipline, as well as forcing cluster perk selection is a detriment to my overall experience. I don’t like being forced to use three perks I don’t want because of one perk, and I don’t think it’s a fair trade-off for streamlining the balancing process. On top of this, moving armor, agility, and recovery to the armor perks seemed to further decrease the noticeable differences between the classes themselves (this is in addition to the removal of skating and surfing from Titans). I understand why they wanted to decrease some of the perk volume in terms of reload perks etc, but I don’t like that they decreased the ability for me to build an interesting subclass/armor combo. Well see how it plays out in the beta, since we were only given a small slice of game play, but I have a nervous feeling about it.
- I’m not really sure how they’re going to balance some of the weapons. PRs, SRs, ARs, and HCs all felt good in the primary slots, but in my experience SMGs were almost the exact same as current 100/2 ARs but they did even less damage and had less range. I found them to be nearly useless in most engagements. I’m also worried about how they’ll balance the usage of snipers and other “special” weapons again the rocket launcher in particular. I know the RL only gets one per brick, but it was basically a guaranteed kill and could shut down supers. The sniper they gave us to use was unimpressive, although I did observe Hush going ham with it, but in my experience it was easier in the gametype to simply kill someone quickly with the launcher and then push on a man down team.
Ugly: The hot button issues.
- Dedicated servers. I mentioned this before the reveal, that I didn’t think Bungie and Activision would make the switch. The reason being is that moving to a fully dedicated server model would be cost prohibitive, even for a company with as deep of pockets as Activision. Making the switch in a half ass manner could actually have the unintended side effects of the experience being worse for players in low density areas, while simultaneously buckling under loads in high density ones, which is a very poor combination. Right now P2P is the system Bungie has built for themselves, and regardless of what personal anecdotes exist, it works the majority of time for the majority of people. Making a change at this point is not going to happen, and the constant focus of dedicated servers is, to me, a distraction from issues that actually can be addressed.
- 60 FPS. Would I have loved to have this in D2? Absolutely. There would be no reason not to want it. We aren’t getting it however. It’s not happening now, end of story. To me, this is a luxury I can live without, because, on my list of things I wanted from D2 (in-game lore, balanced weapons, cohesive story, better PvP maps, more guns and armor, etc.) 60 FPS was actually pretty far down it. In terms of things that truly improve my experience in Destiny, 60 FPS would have been the icing on the top, and not the cake itself. I understand that people wanted Destiny to move up and “equal” other current generation games, but it just wasn’t able to happen, and the constant vitriol about this is getting to me. If you’re truly being completely held back from getting the game by the fact that it isn’t 60 FPS, then I truly question how much you enjoyed it in the first place. And if it makes that much of a difference, there’s always PC with a controller.
I want to clarify that I’m not really enjoying the dedicated servers and FPS discussion, so this will probably be the last time I mention it. I just wanted to get my thoughts out there.
If you guys have any questions you’d like to ask me about the experience, feel free to down below. I’m in training at work but I’ll be stopping in throughout the day to check.
Thanks for stopping by yet again, Guardians! Remember to tune into the episode to hear additional Q&A and learn more about the upcoming release of Destiny 2. As always, hit us up on Reddit or Twitter with any unanswered questions you might have. See you next week!