Episode 47: Destiny 2 E3 - Positives and Negatives

Let's talk about what we know about Destiny 2 so far! This week Mercules and Kyt are sounding off about all the things we learned about Destiny 2 during E3 - and all of the things we still don't know. Warning - there's a bit of salt ahead, but don't worry, we end on a high note!

Nothing Left to Complain About

Bungie made a lot of mistakes in the time leading up to D1, but the one which may have actually been the most detrimental was their decision to keep almost all of the game under wraps until the actual release. This left fans alone to create their own ideas for what the game would and would not have, which in turn led to raised expectations, then more ideas of what Destiny would be based off those expectations, followed by even higher expectations, until it got to the point where Destiny could never have lived up to what people were believing it would be.

In Destiny 2, the Bungie crew seems to be taking the opposite approach. We've already been told there won't be a ranking system, that they're changing how power weapons work, that there won't be grimoire, etc. These things are looked at by the community with a mixture of disappointment and curiosity at how they will be handled. What I find most interesting is that, with the exception of a few major QoL improvements like Guided Games, Clan inclusions, and major story focuses, most of what we've heard has been said to temper expectations, without giving away any spoilers.

What I mean by this is we've heard a lot of the things that would cause disappointment on release, but we've heard very little of the things that are going to provide the most enjoyment, other than to know that they exist. Important things that contribute heavily to the replayability like strikes, PvP, exotics, and the story have been given to us in minute sample sizes, just so we know that they're in the game and seem to have been improved upon since D1.

This is in stark contrast to how they handled the original beta, where they basically held everything back and then all at once released nearly a quarter of the games content, spoiling a major bit of the initial gameplay for many. They didn't acknowledge any of the criticisms, and overloaded us with what was supposed to be the fun parts of the game, which led to us being flooded with all the good stuff, and then when the game dropped we were discovering all the disappointing things. I understand why they did it, since the hype train built up to almost an unbelievable pace, but again, it set expectations incredibly high. It's a nice change of pace to see them being more transparent on the negative aspects, while keeping the positives under wraps for us to experience on our own.

At this point, but the time D2 rolls around, the vast majority of the issues that would cause disappointment or criticism will have been addressed, while everything that is good about the game will just be waiting to be discovered. I'm not nearly as hyped this time around as I was for D1 (I'm still insanely hyped), because I've already been told about the things that I may not be happy with. Conversely, I've yet to explore all the good parts of the game, and when it does release I believe that's what all my focus will be on. I think their method this time around will lead to a much more positive reception from both fans and hardcore players, and it'll all be thanks to tempering expectations.

If you'd like to listen to an audio discussion dealing with criticisms of the game, as well as things we think they've done well, you can check out the most recent episode of the Massive Breakdown Podcast, where we discuss what's been brought up at E3 and in recent interviews.


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