Episode 60: The Modifications Episode

This week we're talking all things Armor Mods (with a brief discussion of Ship Transmat Effects and Weapon Mods). Tune in for a discussion of how they work, how we tested various effects, some live science done during the recording, and our thoughts on which mods are actually worth your time (and which are duds).

Extended Notes on Armor Mods

We've already shared a written guide to Armor Mods in Destiny 2, and if you want a crazy level of detail on the math and methodology behind our results, you'll want to check that out, too. Here, we'll just reproduce the most important parts of that longer guide.

Mod Location(s) Effect
Arc Impact Mod Helmet, Arms Reduces Melee Cooldown by 9%, Stacking
Solar Impact Mod Chest, Leg Reduces Melee Cooldown by 9%, Stacking
Void Impact Mod Arms, Leg Reduces Melee Cooldown by 9%, Stacking
Arc Ordnance Mod Chest, Leg Reduces Grenade Cooldown by 9%, Stacking
Solar Ordnance Mod Helmet, Leg Reduces Grenade Cooldown by 9%, Stacking
Void Ordnance Mod Helmet, Arms Reduces Grenade Cooldown by 9%, Stacking
Arc Paragon Mod Arms, Chest, Mark Reduces Class Ability Cooldown by 9%, Stacking
Solar Paragon Mod Helmet, Leg, Bond Reduces Class Ability Cooldown by 9%, Stacking
Void Paragon Mod Helmet, Chest, Cloak Reduces Class Ability Cooldown by 9%, Stacking
Kinetic Counterbalance Mod Chest, Cloak Increase Kinetic Weapon Recoil Direction, Stacking
Kinetic Munition Loader Arms, Mark Increase Kinetic Weapon Reload Speed by ~12%, Stacking
Energy Counterbalance Mod Arms, Cloak Increase Energy Weapon Recoil Direction, Stacking
Energy Bracket Mod Helmet, Bond Increase Energy Weapon Handling Speed by ~15%, Stacking
Power Bracket Mod Chest, Bond Increase Power Weapon Handling Speed by ~15%, Stacking
Power Munition Loader Chest, Mark Increase Power Weapon Reload Speed by ~9%, Stacking
Impact Absorption Mod Helmet, Mark +1 Resilience (+1 or 2 Health)
Self-Repairing Mod Leg, Bond +1 Recovery (Recover fully ~.3 seconds sooner)
Acceleration Mod Arms, Cloak +1 Mobility (Improved Jump Height, Walking Speed, and Crouching Speed)

Cooldown Mods

These mods stack multiplicatively, so having two Paragon Mods reduces your Class Ability cooldown by ~17%, and 3 Mods by ~24%. This holds true across all classes and abilities.

Reload, Recoil, and Handling Mods

These mods appear to all grant flat stat bonuses to equipped weapons for the stats named (Reload Speed, Recoil Direction, and Handling). For this reason, weapons with these stats at high levels will benefit less or not at all from them, while weapons with low to middling stats will benefit fully.

Ability Score Mods

These mods apply a direct +1 bonus to Resilience, Recovery, or Mobility, stacking with bonuses from armor. They will not allow you to increase a stat above 10 though, so don't bother.


Thanks for tuning in to another Massive Breakdown podcast, Guardians. Until next week!