Episode 26: The Fusion Rifle Episode (Ft. Buster Knuckle of RNGCast)

This week on Destiny Massive Breakdowns we give Fusion Rifles some much overdue love, breaking down stats, perks, and archetypes. Joining us on the cast as our first live guest is Buster Knuckle of RNGCast, another member of the Destiny Tracker Podcast Network and an excellent vooper!

The Fusion Rifle Episode Show Notes

Several things to note:

  •   Analysis and Recommendations by Mercules904
  •   Immense thanks to Buster Knuckle and The RNGCast for joining us this week. We had a blast! Check them out:
  • Classes are broken down into Impact sub-classes.
  • The Bolded Perk/Perks in each column mean that we would include them in a God-Roll. If there are perks listed after the bolded ones, it means we think they are good perks, but not up to par with the God-Roll ones. If there are no bolded perks, it means that any of the listed perks are fine to use in the column.
  • All Times-to-Kill are assuming Guardian has 200hp (max armor not including the effects of Max Armor Titans or Warlocks with The Ram).
  • All Pros and Cons are determined by comparing weapons within the same class, not by all weapons in general, and not by only the weapons within the archetype. If you would like a different or more specific comparison than what we have listed, feel free to ask and we can provide one in the comments.

Fusion Rifles

High-Impact (90-100)

Darkblade's Spite - Available from the Sunless Cell Strike.

Pros - Can kill in 4 bolts. Very high impact. High range.

Neutral - Average mag size.

Cons - Low aim assist, reload speed, recoil direction, and stability. Very low charge rate.

  • Charge Rate: 12
  • Impact: 97 (50 damage per bolt, 4 bolts to kill)
  • Range: 47
  • Stability: 33
  • Reload Speed: 55
  • Mag Size: 5
  • Aim Assist: 36
  • Recoil Direction: 50

Recommended Perks:

  • Column 1 - Red Dot-OAS, Red Dot-ORS1, Red Dot-ORES, TrueSight IS, SureShot IS
  • Column 2 - Hidden Hand, Hip Fire, Battle Runner, Kneepads
  • Column 3 - Braced Frame/Rifled Barrel
  • Column 4 - Rangefinder, Life Support, Eye of the Storm, Hot Swap, Icarus, Replenish, Grenadier, Army of One

Darkblade's Spite comes with a host of wonderful sight options, including the ever popular Red Dot-OAS. OAS increases both stability and aim assist, two things that are very helpful on a fusion rifle. If you can't get OAS, then ORS1 increases stability and range, and ORES increases stability, handling, reload speed, and range. TrueSight and SureShot both increase aim assist, reload speed, and handling by a decent amount, with small boosts to stability on top of that. Any one of these sights will be a winner on this weapon, so you've got a high chance of getting something good. In the second column, Hidden Hand is the clear best out of some rather lackluster options. Hip Fire isn't awful, although I don't really recommend trying to fire from the hip outside of close range. Battle Runner and Kneepads offer some fun bonuses in terms of mobility, but neither are tier 1 choices. Darkblade's Spite is one of the few FRs in the game that can kill in 4 bolts, and, as such, Accelerated Coils is not recommended in the third column. Accelerated Coils increases the charge rate, but also decreases the impact, and will make it need 5 bolts to kill. As such, Braced Frame or Rifled Barrel are the clear best choices, depending on user preference. Braced Frame massively increases stability (which decreases the bolt spread when firing) without sacrificing any range. If you believe you can control the recoil without needing Braced Frame, then Rifled Barrel is the best option, giving you a huge boost to range. In the last column, Rangefinder is again the clear best choice, due to the increased zoom, but almost all of the options here are usable. Life Support and Eye of the Storm are both great perks for slow charging fusions, since, unless you're amazing at pre-charging, there are going to be a lot of opportunities where your health is low in battle. Replenish is also a nice perk, and it activates by filling your magazine when you cast a super. Hot Swap is only this low because I've been completely unable to determine any noticeable positive effect that is has on FRs, in many hours of testing and reviewing clips, but some people absolutely swear by it. Icarus is similar to Hip Fire, in that it can be good in some situations, but I don't recommend trying to rely on it. Grenadier and Army of One can allow you to use grenade and melee abilities more often.

77 Wizard - Available from the Crucible as a random drop.

Pros - Can kill in 4 bolts. Very high impact and range. High recoil direction.

Neutral - None.

Cons - Low mag size. Very low aim assist, charge rate, and stability. Below average reload speed.

  • Charge Rate: 12
  • Impact: 97 (50 damage per bolt, 4 bolts to kill)
  • Range: 47
  • Stability: 28
  • Reload Speed: 62
  • Mag Size: 4
  • Aim Assist: 30
  • Recoil Direction: 75

Recommended Perks:

  • Column 1 - Red Dot-OAS, Red Dot-ORS1, Red Dot-ORES, TrueSight IS, SureShot IS
  • Column 2 - Rangefinder, Hip Fire, Performance Bonus
  • Column 3 - Braced Frame/Rifled Barrel
  • Column 4 - Kneepads, Grenadier

Very similar to the strike exclusive Darkblade's Spite in terms of its perks, the 77 Wizard comes with a host of wonderful sight options, including the ever popular Red Dot-OAS. OAS increases both stability and aim assist, two things that are very helpful on a fusion rifle. If you can't get OAS, then ORS1 increases stability and range, and ORES increases stability, handling, reload speed, and range. TrueSight and SureShot both increase aim assist, reload speed, and handling by a decent amount, with small boosts to stability on top of that. Any one of these sights will be a winner on this weapon, so you've got a high chance of getting something good. In the second column, Rangefinder is the clear best out of some rather lackluster options, just for the slightly tightened bolt pattern that comes with the increased zoom. Hip Fire isn't awful, although I don't really recommend trying to fire from the hip outside of close range. 77 Wizard is one of the few FRs in the game that can kill in 4 bolts, and, as such, Accelerated Coils is not recommended in the third column. Accelerated Coils increases the charge rate, but also decreases the impact, and will make it need 5 bolts to kill. As such, Braced Frame or Rifled Barrel are the clear best choices, depending on user preference. Braced Frame massively increases stability (which decreases the bolt spread when firing) without sacrificing any range. If you believe you can control the recoil without needing Braced Frame, then Rifled Barrel is the best option, giving you a huge boost to range. I would probably prioritize Braced Frame here, as the weapon already has very high range, whereas it lacks good base stability. In the last column, there's really nothing great, so might as well just go with Kneepads. Grenadier is also passable.

Saladin's Vigil - Available from the Archon's Forge. Stats shown reflect the effects of the barrel perks.

Pros - Can kill in 4 bolts. High impact, stability, and recoil direction.

Neutral - Average mag size and aim assist.

Cons - Below average charge rate and reload speed.

  • Charge Rate: 16
  • Impact: 95 (50 damage per bolt, 4 bolts to kill)
  • Range: 43
  • Stability: 62
  • Reload Speed: 61
  • Mag Size: 5
  • Aim Assist: 55
  • Recoil Direction: 73

Recommended Perks:

  • Column 1 - Linear Compensator
  • Column 2 - Rifled Barrel, Braced Frame, Hammer Forged, Perfect Balance, Smallbore
  • Column 3 - Quickdraw, Single Point Sling, Snapshot, Lightweight
  • Column 4 - Rangefinder, Life Support, Eye of the Storm, Hot Swap, Performance Bonus, Replenish, Battle Runner, Unflinching

If you like high-impact fusion rifles, then this is probably one of the best weapons in the game. With Linear Compensator pushing the recoil to almost completely vertical (while adding range) and high base stability, the bolt spread is going to be easy to control. In the second slot, Rifled Barrel or Braced Frame are the two best options, depending on whether or not you think you can control the bolt spread on your own. As mentioned above, Saladin's Vigil already has pretty high base stability, so I'd prioritize Rifled Barrel. Hammer Forged and Perfect Balance are the secondary options here for range and stability, respectively, followed by Smallbore, which provides a smaller boost to each. In the third column, none of the perks are make or break, but Quickdraw is the first choice. I wouldn't scrap a good roll regardless of what I had here. In the last column Rangefinder is preffered for the slightly improved bolt spread, but Life Support is also a very good option. After that come the accuracy boosting perks Eye of the Storm and Hot Swap, then some perks to help with ammo. Basically, almost any perk in the last column is going to be decent enough, even if some are better than others, so I would focus mostly on trying to get the perk you want in column two. The only thing I would really stay away from is Accelerated Coils, which decreases the impact down enough that it takes five bolts to kill instead of four, which kills this gun's main advantage.

Some people like Accelerated Coils on this weapon, but I personally don't. It decreases the impact enough to make it require 5 bolts to kill, and while the stats remain favorable when compared to other fusions, I would prefer to use something that charges faster while still killing in 5 bolts, like the Stellar Vestige, Susanoo, or Panta Rhei with Acc Coils. If you want to use it with Acc Coils it's up to you, but for me the biggest plus to this weapon is the ability to kill in 4 bolts, and if I'm going to take that away I'd go with another option, if possible.

Thesan FR4 - Available from the Gunsmith.

Pros - Above average damage per bolt and recoil direction. Very high stability. High aim assist.

Neutral - Average bolts to kill, mag size, and reload speed.

Cons - Below average charge rate, approximate charge time, and range.

  • Charge Rate: 18
  • Approx. Charge Time: 0.87s
  • Impact: 94 (48 damage per bolt, 5 bolts to kill)
  • Range: 38
  • Stability: 81
  • Reload Speed: 68
  • Mag Size: 5
  • Aim Assist: 69
  • Recoil Direction: 60

Recommended Perks:

  • Column 1 - Torch HS2
  • Column 2 - Hot Swap, Grenadier, Army of One, Replenish
  • Column 3 - Braced Frame/Accelerated Coils
  • Column 4 - Rangefinder/Life Support, Eye of the Storm, Unflinching

Prior to RoI, Thesan used to be my favorite all around fusion rifle. However, now that Saladin's Vigil has been thrown into the mix, I'm a little less enamored. They both have around the same charge time, but Saladin's can kill in 4 bolts, while the Thesan takes 5, and SV has better range and decent stability. If you haven't been lucky enough to get a well-rolled SV, however, the Thesan is a fine substitute. For perks, Torch is my favorite of the Omolon sights, and Hot Swap supposedly helps for those pressure situations when you've just put away your primary and started charging up in the same moment, although I haven't found concrete evidence of this. There really aren't any great perks in that slot though, so don't feel bad getting it. With the boost to base stability for fusion rifles from a couple patches back, and Thesan already having a very high base value, Braced Frame is no longer considered a necessity, so Accelerated Coils has joined it on the top of the list for the best column three perks. The increase to charge rate is noticeable, while the decrease to impact is not, so I think it's the perfect complement to the already very stable Thesan. I like to pair it with Life Support, which can help you get lucky when trying to quickly engage multiple enemies. If you do get Braced Frame, it will definitely still help, even if it's not the obvious difference maker it was before. For the last column, I like to pair Braced Frame with Rangefinder, to help stretch those tight bolt groupings out to their maximum effective distances.

The Waiting - Available from the Future War Cult Representative.

Pros - High impact/damage per bolt and stability. Above average range and recoil direction.

Neutral - Average aim assist, bolts to kill, and mag size.

Cons - Below average charge rate. Low reload speed.

  • Charge Rate: 16
  • Impact: 95 (48 damage per bolt, 5 Bolts to Kill)
  • Range: 41
  • Stability: 63
  • Reload Speed: 59
  • Mag Size: 5
  • Aim Assist: 59
  • Recoil Direction: 63

Recommended Vendor Perks:

  • Column 1 - Reflex
  • Column 2 - Accelerated Coils
  • Column 3 - Perfect Balance or Kneepads
  • Column 4 - Rangefinder

Recommended Vendor Perks:

  • Column 1 - Reflex
  • Column 2 - Accelerated Coils, Quickdraw, Hip Fire
  • Column 3 - Perfect Balance, Smallbore, Hammer Forged, Performance Bonus, Unflinching, Kneepads
  • Column 4 - Rangefinder/Hidden Hand

Similar to the previous FWC fusion rifle, The Vacancy, The Waiting is a high impact model with surprisingly high base stability. It's only drawback is the slower charge rate, which is why the vendor version with Accelerated Coils is a perfect compromise. It doesn't lower the impact nearly enough to make it require another bolt to kill, so you get the benefit of a more rapid charge rate without the drawbacks. Either Perfect Balance or Kneepads would be a fine choice in the third column, generally depending on whether you like to slide charge people with your fusion, or you want the extra help in tightening up the burst pattern. I personally think Perfect Balance is hands down the better choice, especially because the recoil direction isn't great, which makes it harder to control manually, but I know some people love slide-fusioning. Rangefinder is still a wonderful perk for fusions, as the increased zoom leads to better bolt groupings.

If you get one from a package, the sight we are going to look for first is still Reflex, for the clear sight picture and boost to AA. In slot two I think Acc Coils is also still the best option, considering none of the other perks there will have nearly the same impact on the weapon. Smallbore or Hammer Forged are both decent choices as well. In the last column I'd take Rangefinder or Hidden Hand first, depending on whether you want the slightly tighter grouping from more zoom or the boost to aim assist. Eye of the Storm and Hot Swap come next, so if one of those appeals to you go for it. Moral of the story is the vendor version is about as close to perfect as you'll probably get.

Mid-Impact (80-89)

Techuen Rage - Available from the Prison of Elders.

Pros - Above average charge rate. Very high mag size and aim assist.

Neutral - Average bolts to kill.

Cons - Below average impact. Low range and stability. Very low reload speed and recoil direction.

  • Charge Rate: 26
  • Approx. Charge Time: 0.77s
  • Impact: 82 (46 damage per bolt, 5 bolts to kill)
  • Range: 35
  • Stability: 42
  • Reload Speed: 56
  • Mag Size: 7
  • Aim Assist: 80
  • Recoil Direction: 45

Recommended Perks:

  • Column 1 - SureShot IS/Reflex
  • Column 2 - Hidden Hand, Battle Runner, Hip Fire
  • Column 3 - Braced Frame/Rifled Barrel/Accelerated Coils
  • Column 4 - Rangefinder, Replenish, Eye of the Storm, Life Support, Hot Swap, Grenadier, Army of One

Previously a victim of Bungie's inaccurate DB stats, the Techuen Rage was long overlooked. Now that the stats have been corrected, it turns out that it still isn't that great. With an impact similar to the Susanoo, it can kill in 5 bolts, but thanks to the low base range, stability, and recoil direction stats it's not competitive with a well-rolled 77 Wizard, Thesan, or Vigil. It has a couple of redeeming qualities in the high aim assist, mag size, and charge rate, but I just don't think that's enough to really recommend it. As far as perks go, for sights I always like SureShot and Reflex, since they both add aim assist and have uncluttered optics. In column two there aren't a lot of great options, but Hidden Hand can be useful to push the aim assist up to elite levels. Battle Runner is also a possibility for someone who likes to maintain a mobile playstyle, and Hip Fire can be useful in some closer range situations. In the middle column, Braced Frame helps to keep the bolt spread at a minimal, but Rifled Barrel can be used to increase the low base range. Accelerated Coils is also a great choice, since it will provide a sizable jump in charge rate without increasing the bolts to kill. In the last slot, Rangefinder is the best choice since it slightly tightens bolt spread and can keep that damage drop off from happening too soon, but there are several other decent perks as well.

Each New Day - Available from the Crucible Quartermaster.

Pros - Above average charge rate, impact/damage per bolt, and aim assist. High stability and mag size.

Neutral - Average reload speed and bolts to kill.

Cons - Low range. Below average recoil direction.

  • Charge Rate: 22
  • Impact: 87 (47 damage per bolt, 5 bolts to kill)
  • Range: 35
  • Stability: 59
  • Reload Speed: 66
  • Mag Size: 6
  • Aim Assist: 63
  • Recoil Direction: 59

Recommended Vendor Perks:

  • Column 1 - Reflex
  • Column 2 - Unflinching
  • Column 3 - Snapshot or Hand-laid Stock
  • Column 4 - Counterbalance

Recommended Perks:

  • Column 1 - Reflex
  • Column 2 - Life Support, Replenish, Icarus, Hip Fire, Unflinching, Battle Runner, Kneepads
  • Column 3 - Perfect Balance/Rifled Barrel/Braced Frame/Accelerated Coils, Smallbore, Hand-laid Stock
  • Column 4 - Counterbalance/Rangefinder, Hidden Hand, Eye of the Storm, Hot Swap

Easily comparable to the Ashraven's Flight from TTK Iron Banner, Each New Day trades a little less range for more stability. It needs it, especially because the vendor version doesn't have any good perks to improve the stability without sacrificing range, which is something I try hard to avoid on fusion rifles. Counterbalance will make the recoil pattern more vertical, but it will be up to you to control it. Unflinching can help you to avoid being thrown off mid burst, and Snapshot is perfect for pre-charging then scoping in. If you really don't feel like you can get a tight enough bolt spread without a stability perk, HLS can definitely help in that area, but the decrease in range is significant. Reflex is my favorite of the available sights, both for the aim assist boost and for the clear sight picture.

If you get one to drop, I'd still stick with Reflex as the best sight option. In the next column there are a lot of usable perks, but I think Life Support and Replenish are the top two choices. In column three there are four perks I would consider equally useful: Perfect Balance, Rifled Barrel, Braced Frame, and Acc Coils. If you get any of them you should be good to go, because they all work towards boosting one of the gun's core weaknesses. Perfect Balance and Braced Frame boost stability, and thus pair nicely with Rangefinder in the last column. Rifled Barrel helps the range, and so Counterbalance might be a better choice in the last slot to help make the recoil direction easier to manage. Acc Coils doesn't increase the bolts to kill, which is nice, and I think it also pairs well with either Counterbalance or Rangefinder, depending on your skill level.

Worlds to Come 001 - Available from the Dead Orbit Representative.

Pros - Above average charge rate, recoil direction, and impact/damage per bolt. High stability.

Neutral - Average bolts to kill, reload speed, mag size, and aim assist.

Cons - Low range.

  • Charge Rate: 22
  • Impact: 87 (47 damage per bolt, 5 bolts to kill)
  • Range: 36
  • Stability: 56
  • Reload Speed: 66
  • Mag Size: 5
  • Aim Assist: 59
  • Recoil Direction: 67

Recommended Vendor Perks:

  • Column 1 - Reflex
  • Column 2 - Snapshot
  • Column 3 - Hammer Forged
  • Column 4 - Hidden Hand

Recommended Perks:

  • Column 1 - Reflex
  • Column 2 - Accelerated Coils, Hip Fire, Quickdraw
  • Column 3 - Hammer Forged, Smallbore, Perfect Balance, Performance Bonus, Unflinching, Kneepads
  • Column 4 - Rangefinder/Hidden Hand, Eye of the Storm, Hot Swap

Basically a clone of Each New Day, Worlds to Come trades a bit of aim assist and an extra shot in the mag for a little bit of a better roll directed at highly skilled fusion users. Reflex and Snapshot are both still present, but we get Hammer Forged this time, which helps to give a solid jump to the range stat. Hidden Hand then drastically improves aim assist, making this gun the preferred choice for those people who have no problems controlling bolt spread without any help from perks.

If you get a dropped one with random perks, as always Reflex is our sight choice. In the second column I would definitely take Acc Coils, hands down. Won't increase the bolts to kill and definitely helps with the charge rate. In column three Hammer Forged is my choice, thanks mostly to the relatively high base stability and recoil direction, and the low base range. Smallbore will also do, and Perfect Balance can help those players who are still struggling with manually controlling bolt spread, but I wouldn't recommend this weapon if that's the case. In the last column Rangefinder is my number one option, again to help with the bolt spread, but Hidden Hand is also quite good. As always Eye of the Storm and Hot Swap are available, too. Overall the vendor version is pretty good, with the exception of Snapshot instead of Acc Coils.

Stellar Vestige - Available from Trials of Osiris.

Pros - Above average charge rate, recoil direction, impact/damage per bolt, and aim assist. Very high mag size. High stability.

Neutral - Average bolts to kill and reload speed.

Cons - Below average range.

  • Charge Rate: 22
  • Impact: 87 (47 damage per bolt, 5 bolts to kill)
  • Range: 38
  • Stability: 56
  • Reload Speed: 66
  • Mag Size: 6
  • Aim Assist: 62
  • Recoil Direction: 61

Recommended Perks:

  • Column 1 - Linear Compensator
  • Column 2 - Perfect Balance
  • Column 3 - Accelerated Coils
  • Column 4 - Rangefinder

This fusion truly is one of the hidden gems of the Trials' armory. With Linear Compensator pushing the recoil to almost completely vertical (while adding range) and Perfect Balance adding even more stability, Stellar Vestige is going to have a fantastic and easy to control bolt spread. Add in Accelerated Coils, which will increase the charge rate without increasing bolts-to-kill, and Rangefinder for the extra zoom and tighter bolt pattern, and you've got basically everything you could ever want in a PvP fusion rifle. Think of it like a Susanoo that everybody can use. This is actually my favorite fusion rifle that kills in 5 bolts.

Low-Impact (70-79)

ETHER NOVA~ - Available from the Wrath of the Machine raid.

Pros - Very high charge rate, aim assist, and range. High reload speed.

Neutral - Average mag size.

Cons - Needs 6 bolts to kill. Very low impact and recoil direction. Below average stability.

  • Charge Rate: 34
  • Impact: 74 (6 Bolts to Kill)
  • Range: 47
  • Stability: 45
  • Reload Speed: 83
  • Mag Size: 5
  • Aim Assist: 75
  • Recoil Direction: 47

Recommended Perks:

  • Column 1 - Linear Compensator
  • Column 2 - Army of One
  • Column 3 - Braced Frame
  • Column 4 - Two for One

An archetype previously occupied by only the Split Shifter Pro, the ETHER NOVA~ is a very fast charging, high range, fusion rifle that takes a skilled hand to wield. Although it doesn't do enough damage to be good at more than add clean-up in PvE, in close range Crucible battles it can dominate. Needing six bolts to kill is a major drawback, however, so anything outside of optimal range is likely going to be a losing engagement. Linear Compensator will help to make the recoil more vertical, which makes tightening the bolt spread easier for any player. Army of One and Two for One (doubles the effectiveness of AoO) will help the lone wolf player get their melee and grenades back as quickly as possible, which harmonizes with the need to be up close and personal with this weapon. I would choose Braced Frame in the middle column, simply because the range is already quite high, and the stability is average, but for those who want the best of both worlds Smallbore is also a choice.

The Branded Lord - Available from the Iron Banner.

Pros - Very high charge rate. High aim assist and reload speed. Above average range.

Neutral - Average stability.

Cons - Needs 6 bolts to kill. Very low impact. Below average mag size and recoil direction.

  • Charge Rate: 34
  • Approx. Charge Time: 0.67s
  • Impact: 74 (38 damage per bolt. 6 Bolts to Kill)
  • Range: 42
  • Stability: 47
  • Reload Speed: 82
  • Mag Size: 4
  • Aim Assist: 74
  • Recoil Direction: 58

Recommended Perks:

  • Column 1 - Linear Compensator
  • Column 2 - Braced Frame, Perfect Balance, Smallbore, Rifled Barrel, Hammer Forged,
  • Column 3 - Quickdraw, Lightweight, Single Point Sling, Accelerated Coils
  • Column 4 - Rangefinder, Life Support, Eye of the Storm, Performance Bonus, Replenish, Hot Swap, Battle Runner, Unflinching

Basically a clone of the ETHER NOVA~ with a different perk selection, and as such the opening of the recommendation is the same. The Branded Lord is a very fast charging, high range, fusion rifle that takes a skilled hand to wield. Although it doesn't do enough damage to be good at more than add clean-up in PvE, in close range Crucible battles it can dominate. Needing six bolts to kill is a major drawback, however, so anything outside of optimal range is likely going to be a losing engagement. Linear Compensator will help to make the recoil more vertical, which makes tightening the bolt spread easier for any player. The range is already quite high, and honestly you shouldn't be engaging people outside of close-quarters with it, so I'm going to recommend stability perks most highly in the second column. Braced Frame, Perfect Balance, and Smallbore are your go-to choices, in that order. If you can't get stability, range can still help, but needing six bolts to kill means you're really going to have to control the bolt spread well. Rifled Barrel and Hammer Forged are the two options for range perks you'll want to look for. Thankfully, the gun comes with Linear Compensator which improves the recoil direction and will help you to keep the bolts tight. The middle column as a couple basic perks like Quickdraw, Single Point Sling, and Lightweight, but it also has Accelerated Coils. Accelerated Coils is going to drop the damage per bolt down to 33, which means you'll only do 198 with 6 bolts, needing a seventh to kill full armor targets, but the charge rate will be lightening fast. I wouldn't recommend it for competitive game modes, but it could be really fun is casual Crucible. In the last slot there are a ton of decent perks, but my favorites will be Rangefinder for the increased zoom and tighter bolt spread, and Life Support. Eye of the Storm, as I've mentioned before is quite nice situationally, and Performance Bonus and Replenish can help you out with ammo management.

Ex Astris - Available from the Vanguard Quartermaster.

Pros - Very high charge rate. High aim assist, range, and reload speed.

Neutral - None.

Cons - Needs 6 bolts to kill. Very low impact and recoil direction. Below average stability. Low mag size.

  • Charge Rate: 34
  • Approx. Charge Time: 0.67s
  • Impact: 74 (38 damage per bolt. 6 Bolts to Kill)
  • Range: 44
  • Stability: 45
  • Reload Speed: 82
  • Mag Size: 4
  • Aim Assist: 63
  • Recoil Direction: 45

Recommended Vendor Perks:

  • Column 1 - Your choice of sight
  • Column 2 - Kneepads or Underdog
  • Column 3 - Smallbore
  • Column 4 - Hot Swap

Recommended Perks:

  • Column 1 - Reflex
  • Column 2 - Life Support, Replenish, Icarus, Hip Fire, Battle Runner, Unflinching, Kneepads,
  • Column 3 - Braced Frame, Perfect Balance, Smallbore, Accelerated Coils, Rifled Barrel, Hand-laid Stock
  • Column 4 - Counterbalance, Rangefinder, Hidden Hand, Eye of the Storm, Hot Swap

Long story short, don't buy the vendor version. While all the other vendor sold fusions have at least a decent roll, this one is terrible. None of the sights are optimal, and you get the laughable choice between Kneepads and Underdog in the second slot. Smallbore and Hot Swap round it out, but pretty much your marks could be better spent on anything else.

If you do get one to drop, even with great perks I still don't really recommend the weapon. In the sight slot Reflex is always the best, and then in slot two we're looking for Life Support or Replenish. However, there are also decent perks like Icarus, Hip Fire, Battle Runner, Kneepads, etc. to be had, so basically just go with what you like there. In column three we are really going to want Braced Frame (which takes the mag size down to three) because the base stability and recoil directions are not very good at all, while the range is quite high. Perfect Balance and Smallbore can also work to a lesser extent. Acc Coils is available in this slot too, which makes it have a hilariously fast charge rate, but does mean you'll need all seven bolts to connect to kill a fully armored Guardian. Rifled Barrel can push the range out to absurd numbers, but without any stability boosts I think you'd be hard pressed to find it playable, especially because the chances of all six bolts landing at longer distances is very low. In the last slot, Counterbalance will probably be king to improve the terrible base aim assist, but as always the other options are useful, depending on your preference.

 

Thanks for another awesome week. Stay fr0stee, Guardians!